#3

THIS GUIDE IS NO LONGER BEING UPDATED…to see the new guide, you can find it HERE


This guide is for Version #3 of the Distance Event that ran on:

  • 9/26/17, 9/30/17
  • ….
  • 12/19/17, 12/23/17

Here’s my complete playing of this version of the Distance after the change to Wrestler:


CHARGE POINTS/ATTACKS CARRY OVER FROM ONE MISSION TO THE NEXT, SO BUILDING CHARGE POINTS IS ONE OF THE MOST IMPORTANT STRATEGIES IN THE DISTANCE!

CHARGE UP AS MANY ASSAULTS POSSIBLE! YOU WILL NEED THEM AGAINST THE FREEMEN! Bruisers are also useful in this version of the Distance.


Most of these videos aren’t meant to be Walkthroughs for the missions. Instead, they are there to give you an idea of what you will be facing! Some have good gameplay and strategy, others do not! 

And this guide can be helpful for many people, but I’m pretty much discussing the difficulty levels for people with Level 22 survivors or thereabouts. Some of these maps may be much more difficult for people with lower leveled survivors.


Make sure to read my general Distance Tips and Strategies if you haven’t already HERE


Mission #1 – River Through Stone

Mission 1 - River Through Stone.png

Mission Details

  • Objective: Kill 10 Walkers and get to the exit
  • Initial Walkers:
    • Level 17 Goo Walker (Health = 3,589)
  • Turns until Spawn Wave: 2…here is around where the Level 17 (Health = 750) walkers will spawn:Mission 1 - Spawns 1.png
  • Other Spawning Walkers: After the first spawn wave, Walkers will start to spawn from around these areas:Mission 1 - Spawns 02.png

Potential Strategies

  • Charge up 3 survivors and move on.

Videos


Mission #2 – Quarry Basin

Screen Shot 2017-12-05 at 1.51.07 PM.png

Mission Details

  • Objective: Open the gate (3 turns) and get to the exit.
  • Initial Walkers:
    • at least 2x Level 18 Goo Walkers (Health = 4,299)
    • numerous Level 18 Normal Walkers (Health = 890)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After your 2nd turn, walkers will start to spawn around these areas: Mission 2 - Spawns 01.png

Potential Strategies

  • Move towards the exit while getting 3 more survivors charged up and move on.

Videos


Mission #3 – Holdout

Mission 3 - Holdout.png

Mission Details

  • Objective: Kill the Freemen and get to the exit.
  • Initial Walkers:
    • Level 19 Exploding Walker (Health = doesn’t matter, just shoot it!)
    • 2x Level 19 Scout (Health = 1,340 x2)
    • Level 19 Normal Walkers (Health = 1,057)
  • Turns until Spawn Wave: 3
  • Other Spawning Walkers: none

Potential Strategies

  • Charge up 3 more Survivors and move on.

Videos


Mission #4 – Refuse Pile

Mission 4 - Refuse Pile.png

Mission Details

  • Objective: Kill all the Walkers
  • Initial Walkers:
    • 2x Level 20 Spiked Walker (Health = 6,159)
    • 2x Level 20 Goo Walkers (Health = 6,159)
    • 6x Level 20 Normal Walkers (Health = 1,254)
  • Turns until Spawn Wave: 3 (walkers will spawn at the beginning (left) part of the map)
  • Other Spawning Walkers: none

Potential Strategies

  • Make sure to bring a Ranged Survivor as you may have to deal with spawn waves before you can finish the map by killing all the walkers.

Videos


Mission #5 – Loading Zone

Mission 5 - Loading Zone.png

Mission Details

  • Objective: Kill 12 Walkers and get to the exit.
  • Initial Walkers:
    • Level 20 Tank (Health = 6,169)
    • Level 20 Explosive (Health = doesn’t matter, just shoot it!)
  • Turns until Spawn Wave: 4
  • Other Spawning Walkers: After 2 turns, Level 20 Normal Walkers (Health = 1,254) will start spawning around these areas:Mission 5 - Spawns 01.png

Potential Strategies

  • Charge up 3 more survivors and move on.

Videos


Mission #6 – Foreman’s Office

Mission 6 - Foreman's Office.png

Mission Details

  • Objective: Kill the tough walker and get to the exit.
  • Initial Walkers:
    • Level 23 Spiked Walker (Health = 10,520)
    • Numerous Level 21 Normal Walkers (Health = 1,489)
  • Turns until Spawn Wave: 5
  • Other Spawning Walkers: After 2 turns, walkers will start to spawn from around these areas:Mission 6 - Spawns 01.png

Potential Strategies

  • Charge up 3 more survivors and move on.

Videos


Mission #7 – Edge of the Woods

Mission 7 - Edge of the Woods.png

Mission Details

  • Objective: Kill all the Walkers
  • Initial Walkers:
    • 3x Level 22 Spiked Walker (Health = 8,803)
    • 3x Level 22 Tank Walker (Health = 8,803)
    • 2 or 3 Level 22 Normal Walkers (Health = 1,768)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: none

Potential Strategies

  • Take a couple ranged Survivors to charge up and move on.

Videos


Mission #8 – Arterial

Mission 8 - Arteriel.png

Mission Details

  • Objective: Kill 12 Walkers and get to the exit
  • Initial Walkers:
    • 2x Level 24 Armored (Health = 7,212)
    • 3x Level 24 Normal (Health = 2,495)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After two turns, walkers will start to spawn around these areas: Screen Shot 2017-12-05 at 2.34.55 PM.png

Potential Strategies

  • Charge up 3 more survivors and move on.

Videos


Mission #9 – Crime Scene

Mission 9 - Crime Scene.PNG

Mission Details

  • Objective: Kill 12 Walkers and get to the exit.
  • Initial Walkers:
    • Level 25 Armored (Health = 8,582)
  • Turns until Spawn Wave: 4
  • Other Spawning Walkers: After 2 turns, Level 25 Normal Walkers (Health = 2,965) will start to spawn around these areas. Mission 9 - Spawns 01.png

Potential Strategies

  • Charge up 3 more survivors and move on. Make sure you have 3 survivors capable of taking out Level 25 Armored Walkers with very little difficulty.

Videos


Mission #10 – Crash Test

Mission 10 - Crash Test.png

Mission Details

  • Objective: Open the gate (1 turn) and go to the Exit
  • Initial Walkers:
    • Level 26 Scouts (Health = 4,479 x2)
    • Level 26 Armored Walkers (Health = 10,212)
  • Turns until Spawn Wave: 3
  • Other Spawning Walkers: none

Potential Strategies

  • You may want to bring a charged assault or two with you to stun the Freemen and Armored Walkers, along with a pawn. Be careful not to get trapped by the spawn waves or you may need to sacrifice a pawn if you didn’t bring the right survivors with you.

Videos


Mission #11 – Outskirts

Mission 11 - Outskirts.PNG

Mission Details

  • Objective: Kill the tough Walkers (Armored) and go to the Exit
  • Initial Enemies:
    • Level 29 Armored Walkers (Health = 17,180)
    • Level 27 Normal Walkers (Health = 4,189)
    • Level 29 Explosive Walkers
  • Turns until Spawn Wave: No spawn wave
  • Other Spawning Walkers: After 2 turns, Walkers will start to spawn around these areas: Mission 11 - Spawns.PNG

Potential Strategies

  • A charged Sasha and another good Survivor with a pawn is the safe way to play this map. It’s definitely beatable without sacrificing a pawn, but you may want to play it safe and take a couple of attempts at this map.

Videos


Mission #12 – Keep off the Grass

Mission 12 - Keep off the Grass.PNG

Mission Details

  • Objective: Kill the Tank, open the Fence (3 turns) and get to the exit.
  • Initial Enemies:
    • Level 30 Tank (Health = 36,149)
    • 2x Level 28 Armored (Health = 14,449)
  • Turns until Spawn Wave: 4
  • Other Spawning Walkers: After 2 turns, Level 28 Walkers (Health = 4,980) will start to spawn around these areas: Mission 12 - Spawns.PNG

Potential Strategies

  • Bring a charged Sasha and another strong survivor, and probably a pawn to be safe. Kill the Tank/Armors and flee if needed. Try to recharge any survivors after you open the gate.

Videos


Mission #13 – The Pit

Mission 13 - The Pit.PNG

Mission Details

  • Objective: Kill 8 Walkers and go to the exit
  • Initial Enemies:
    • 2x Level 29 Armored Walkers (Health = 17,180)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After 2 turns, Level 29 Normal Walkers (Health = 5,921) will start to spawn from the Pit.

Potential Strategies

  • You don’t have to kill all the Armored Walkers; it’s possible to avoid them. I usually go down the bottom path to the exit. Keep moving forward so you don’t get trapped by the spawning walkers coming from the Pit after your second turn.

Videos


Mission #14 – Relief Mission

Mission 14 - Relief Mission.PNG

Mission Details

  • Objective: Open the Fence (2 turns) and go to the exit.
  • Initial Enemies:
    • Level 30 Armored Walker (Health = 20,427)
    • Level 30 Goo Walker (Health = 36,149)
    • Level 30 Normal Walkers (Health = 7,040)
  • Turns until Spawn Wave: 2
  • Other Spawning Walkers:

Potential Strategies

  • Bring a charged Sasha plus another charged Survivor, along with a pawn. Try to kill as many of the initial walkers each turn, then get to the fence and exit.

Videos


Mission #15 – Checkpoint

Mission 15 - Checkpoint.PNG

Mission Details

  • Objective: Kill 10 Walkers, open the fence (3 turns) and go to the exit.
  • Initial Enemies:
    • Level 32 Normal Walkers (Health = 9,953)
    • Level 32 Explosive
  • Turns until Spawn Wave: 6 (walkers spawn at the beginning of the map)
  • Other Spawning Walkers: none

Potential Strategies

  • Bring Sasha and another charged strong charged Survivor, along with a pawn. Kill as many as possible before fleeing (if you need to). Do your best to shoot the Explosive Walker when it’s close to as many Normal Walkers as possible.

Videos


Mission #16 – Lookout Towers

Mission 16 - Lookout Towers.PNG

Mission Details

  • Objective: Open the Fence (4 turns) and get to the exit.
  • Initial Walkers:
    • 2x Level 33 Shooters (Health = 15,042 x2)
    • Level 33 Tanks (Health = 60,764)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After 2 turns, Level 33 Normal Walkers (Health = 11,834) will start to spawn from around these areas: Mission 16 - Spawns.PNG

Potential Strategies

  • You don’t have to kill any of the enemies, but it makes it easier if you let the Tank and Shooter battle it out. Set the Shooter on fire to make the struggle last only 1 turn. You will probably need to flee a time or two while killing the Tanks/Freemen, so you may want a charged Assault or Bruiser available to hold off the spawning walkers.

Video


Mission #17 – Motorpool

Mission 17 - Motorpool.PNG

Mission Details

  • Objective: Open the fence (3 turns), and get to the exit.
  • Initial Enemies:
    • 2x Level 35 Bruisers (Health = 46,572 x2)
  • Turns until Spawn Wave: 3 (walkers spawn at the beginning of the map)
  • Other Spawning Walkers: none

Potential Strategies

  • Stun the Freemen, and start opening the fence as soon as possible. It make take a couple tries, but you should be able to beat this map without killing the Freemen.

Videos


Mission #18 – Final Stand

Mission 18 - Final Stand.PNG

Mission Details

  • Objective: Kill the Armored Walkers, open the fence (5 turns) and go to the exit.
  • Initial Enemies:
    • Level 39 Armored Walkers (Health = 97,015)
    • Level 37 Normal Walkers (Health = 23,650)
  • Turns until Spawn Wave: none
  • Other Spawning Walkers: After two turns, Level 37 Normal Walkers (Health = ) will start to spawn in these areas:Mission 18 - SPawns.PNG

Potential Strategies

  • You will want to use some of your better charged up Survivors to take down the two Armored Walkers. Focus on one Armored at a time. You will probably need to recharge your best Survivors if you are able to kill the first Armored Walker. Try to start opening the fence with a pawn while recharging your best Survivors.

Videos


Mission #19 – Command Center

Mission 19 - Command Center.PNG

Mission Details

  • Objective: Kill 6 Walkers, open the fence (4 turns), and go to the exit.
  • Initial Walkers:
    • 2x Level 38 Tanks (Health = 144,395)
  • Turns until Spawn Wave: 2 (Level 38 Normal Walkers (Health = 28,120) will spawn at the beginning of the map.
  • Other Spawning Walkers: none

Potential Strategies

  • Don’t try to kill the Tanks. Wait for the spawning walkers to come, then kill them with your best charged survivors before fleeing. After you’ve got the 6 kills, then try to avoid the Tanks while finishing the map.

Videos


Mission #20 – Show of Force

Mission 20 - Show of Force.PNG

Mission Details

  • Objective: Kill the Freemen, open the Fence (6 turns), and get to the exit.
  • Initial Walkers:
    • Level 39 Bruiser (Health = 93,078)
    • Level 39 Explosive Walkers
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After two turns, Level 39 Normal Walkers (Health = 33,435) will start to spawn in these areas: Mission 20 - Spawns.PNG

Potential Strategies

  • Let the Explosive Walkers attack the Freemen; they will typically only get one attack on the Freemen since they can stun the Explosive Walkers. Try to shoot the Explosive Walkers when the Freemen’s health is a bit lower. Eventually the spawning Walkers will be able to attack the Freemen, and it helps to set the Freemen (or Walkers attacking them) on fire, and also stun them for a turn so you can get closer to the exit and wait for the Freemen to die.

Videos


Mission #21 – Deployment Zone

Mission 21 - Deployment Zone.PNG

Mission Details

  • Objective: Open the Fence (10 turns) and get to the exit
  • Initial Enemies:
    • Level 41 Assault (Health = 112,288 x2)
    • Level 41 Warrior (Health = 128,044 x2)
  • Turns until Spawn Wave: no spawn wave
  • Other Spawning Walkers: After 2 turns, Level 41 Normal Walkers (Health = 47,268) will start to spawn around these areas: Mission 21 - Spawns.PNG

Potential Strategies

  • Stun the freemen with Assaults/Bruisers while another Survivor opens the gate. This will take a few turns, and it’s possible the Freemen may get killed off by Walkers while you do this. If the Freemen are still around on your last run to the exit, stun them and get to the exit, although that’s not always necessary.

Videos