Alexandria

Alexandria - Map Overview.JPG

Here is some information (and a few tips, strategies, and Videos) for the Alexandria Challenge. As always, different people will have different strategies. So, use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!

Here’s an overview of some of my general Challenge and Guild Tips that discuss and show some of the strategies mentioned here that can help you get more stars.

There are plenty of Heroes that could be useful that I may not have listed (including Daryl for many newer players as everyone should have him); it depends on which Heroes you have unlocked and the prestige you have them promoted to.

Please share any strategies or videos in the comments!! Take note of any videos that rely on Weekly Event Class Damage Bonuses (especially Hunter and Assaults) as those are only useful during those events, and are often misleading as to how to best beat a map. Thanks to everyone from the community and the Eh family for their contributions!

A note about Videos: most of these videos are from very high level players, beating high RSL maps. That doesn’t mean that you will be able to beat the same levels! The number of pink stars shown on some of these Survivors allows higher levels to be beaten more easily. Take the strategies, and try to apply them to whatever is a tough level for you. Don’t compare your level with the levels in these vids; use the strategies to help you get as far as you can!

Please note that when you start getting to the repeat levels of difficulties, you can get an extra Tank or Armored Walker in the map. NG likes to make things more difficult!

And please check the spawn blocks on the early stages of the maps as NG can change these at any time. They worked when I first created this page in July of 2017.


Gate Crashing

Gate Crashing - Overview.PNG

Overview: Open the Gate and make your way back to the exit.

Potential Strategies: Every time you push the gate, Walkers will emerge. Before starting to open the gate, I always move into this position:

Gate Crashing 01.PNG

  • Moving here will prevent Walkers from spawning right next to your gate opener on the first turn (and let a Hunter with at least Silver Large Caliber shoot both emerging walkers), and will give you a nice line of sight with a Hunter on the other walkers that spawn on the next turns.

On the second push on the gate, two Walkers typically spawn right below your Survivors (the two level 15 walkers below and to the right of Glenn were from the start of the map):

Gate Crashing 02.PNG

  • You can move your Survivors and block this spawn if you want!

On the 3rd push on the gate, two Walkers will typically spawn a little closer to your Survivors:

Gate Crashing 03.PNG

  • You can’t completely block this spawn (I don’t think), but you can make only one Walker spawn.

The final push of the gate will typically result in two Walkers emerging in the same spot as the first push (or they may spawn on the other side of the car):

Gate Crashing 04.PNG

I like to use a Hunter and another ranged (Assault for me) to protect the gate opener. You could use any Survivor class to open the gate (an Assault or Bruiser have the highest health so they are solid options, and a Scout could be useful if you need the extra movement). Using a Hero as the gate opener can give you the benefit of their Leader Trait.

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.
    • Carol: If you use a Scout for the gate opener, her extra chance of critical attacks could help.
    • Gabriel: If you use a Scout for the gate opener, his extra Lucky and Dodge could help.
    • Morgan: If you use a Bruiser to open the gate, his chance of charge points when attacked could help on tough missions.
    • Ezekiel: You could use him as the gate opener to add Retaliate to your Ranged survivors.
    • Tara: Using her as the gate opener would allow your other Survivors to gain some health back on their charged attacks.
    • Rufus: Using him as the gate opener could help charge your Survivors quicker.

Spawn Locations:

Gate Crashing - Spawn 01.PNG

  • I’m not sure if this is a fixed spawn location or somewhat random (I’m pretty sure the two Walkers in the bottom right are somewhat random).

Spawn Blocks:

Keeping your Survivors in the initial position I use to open the gate will block the two level 15 Walkers pictured in the top left.

Videos: 

  • Video by Terminates
  • Video by Chess Admirer
  • Video by Mr G

Good Neighbors

Good Neighbors - Overview.PNG

Overview: Open the 3 crates and get back to the exit while dealing with constantly emerging Walkers.

Potential Strategies: Each time you open a crate, Walkers will emerge. I’m still working on a potential pattern, so check back later for more info as I need to play the map a few more times. Here are my initial results/patterns so far (this can change). The only real pattern appears to be that opening the left and right crates will spawn an Armored Walker (and the right side will spawn an additional Normal Walker), and the middle crate will spawn two normal Walkers.

After opening the first crate (on the left for me), an Armored Walker will spawn in this area (it’s possible the Armored could spawn near the front of the van):

Left Crate 01 (1st) #1.PNG

After opening the second crate (the middle one for me), two Normal Walkers will spawn around these areas:

Middle Crate 01 (2nd) #1.PNG

Middle Crate 01 (2nd) #2.PNG

After you open the 3rd crate (on the right for me), an Armored and Normal Walker will spawn. The Armored Walker will most likely spawn by the left or the right crate.

Since you will get two Armored Walkers that emerge after you open boxes (after the first and third, I think), use your best survivors for dealing with Armored Walkers. That could be Scouts that have the added bonus of extra movements, Assaults that you can charge up, or whatever class you like.

I’m not sure if there’s a huge advantage to opening any crate first, but the left or middle crate is probably best since Walkers can be hiding by the right crate to start of the map.

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.
    • Carol: If you use a Scout to open the crates, her extra chance of critical attacks could help.
    • Gabriel: If you use a Scout to open the crates, his extra chance of Dodge and Lucky could help.

Spawn Locations:

These spawn locations aren’t completely fixed, so it will usually take 3 Survivors to block (or divert) two spawning Walkers.

Good Neighbors - Spawns 01.PNGGood Neighbors - Spawns 02.PNG

Spawn Blocks: You can block (or divert) all of the spawn locations.

Good Neighbors - Spawn Block 01.PNG

Good Neighbors - Spawn Block 02.PNG

Good Neighbors - Spawn Block 03.PNG

Good Neighbors - Spawn Block 04.PNG

  • This block may not always work, but only 1 Walker should spawn if it fails.

Videos: 

  • Video by Terminates
  • Video by Mr G

Yard Work

Yard Work - Overview.PNG

Overview: Kill all the Walkers

Potential Strategies: With no Spawns, use your best Survivors. Deal with the Walkers closest to you, then move on the Walkers on the right side of the map. You may have to go after the Walkers on the right early to get away from the Tank. Be careful not to get sandwiched between the two Tanks!

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.
    • Rosita: If you use Scouts/Shooters, she can help boost the damage they do, especially against the Tanks.
    • Dwight: Dwight can help deal extra damage to the Tank Walkers.
  • Video by Chess Admirer
  • Video by Mr G

The Back Lot

The Back Lot - Overview.PNG

Overview: Open the crates and get back to the exit.

Potential Strategies: I use a mix of ranged survivors and often a Scout to open the crates quicker.

After you open the final crate, a Tank and a few Normal Walkers will spawn near the exit:

The Back Lot - Spawns 02.PNG

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.
    • Carol: If you use a Scout to open the crates, her extra chance of critical attacks can help.
    • Gabriel: If you use a Scout to open the crates, his extra Lucky and Dodge can help.

Spawn Locations:

The Back Lot - Spawns 01.PNG

Spawn Blocks:

The Back Lot - Spawn Block 01.PNG

The Back Lot - Spawn Block 02.PNG

  • Only the top left survivor is needed to block the spawn pictured above.

The Back Lot - Spawn Block 03.PNG

Videos:

  • Video by Chess Admirer
  • Video by Mr G

Red Carpet

Red Carpet - Overview.PNG

Overview: Make your way to the exit.

Potential Strategies: Watch out for a Walker hiding behind the fence, so don’t overextend yourself too far on the first move! Also watch out for a Walker on the top beginning of the map, as they can kind of blend in. Remember, you don’t have to kill all the Walkers, so if the Tank moves to one side of the car, run around the other side to the exit if the path is clear!

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.

Spawn Locations:

Red Carpet - Spawns 01.PNG

Spawn Blocks:

Red Carpet - Spawn Block 01.PNG

  • You need all 3 Survivors to block the 2 Walkers that spawn here.

Red Carpet - Spawn Block 02.PNG

Red Carpet - Spawn Block 03.PNG

Red Carpet - Spawn Block 04.PNG

  • You probably need all 3 Survivors to block the two spawning walkers in this location.

Videos:

  • Video by Chess Admirer
  • Video by Mr G

Big Boss Man

Big Boss Man - Overview.PNG

Overview: Kill the Tank (and Normal) Walkers, then kill the rest of the Walkers that spawn after killing the initial Tank.

Potential Strategies: After you kill the initial Tank Walker, more Walkers will spawn. If possible, kill the Tank with Action Points remaining on two of your Survivors (or in Overwatch) so the spawning Walkers can’t advance on you. If you kill the Tank with your last action point on all 3 survivors, the Walkers will spawn and advance/attack you. Try to position yourself to avoid as many of the spawning Walkers as possible; I prefer getting to the top left part of the map if possible as there are usually only two potential Walkers that spawn in that area.

  • Potential Heroes to use:
    • Abraham: More damage and health for ranged Survivors is always helpful.
    • Sasha: Turning body shots into charge points can be helpful.

Spawn Locations: These spawn locations are not fixed after you kill the Tank, they can vary slightly.

Big Boss Man - Spawns 01.PNG

Big Boss Man - Spawns 02.PNG

Videos:

  • Video by Terminates
  • Video by Chess Admirer
  • Video by Mr G