Alexandria

Alexandria - Overview 01.jpg

Here is some information (and a few tips and strategies) for the Alexandria Challenge. Use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!

  • Some other info…
    • Here’s an overview of some of my general Challenge and Guild Tips that discuss and show some of the strategies that may be mentioned here.
    • If you are looking for a guild, head over HERE.

Please share any strategies or videos in the comments!!


Challenge Notes:

  • Please check any spawn blocks that you use on the easier missions to make sure NG hasn’t made them useless!
  • BEWARE!!! When you get to the 3rd repeating round in a level of difficulty, you may see an extra Tank/Armored Walker on the map, and on the 4th repeating round in a level of difficulty (currently level 30+ for maxed players), you will often get Tanks and/or Armored Walkers that come in the spawn waves.
  • If there is a video of the map, please take note of the Survivor Levels/Gear/Pink Stars/Badges and if there were any Class Bonus’ used during the video as that will impact how easily a map can be beaten. Use most videos as guides and examples…not as exact walkthroughs..

Info Card Notes:

  • Please see the bottom of this page for an explanation of the Info Cards used for each map!! I hope they are useful.

 

Here’s my video showing the spawn blocks for this challenge:


Gate Crashing (Card).png

Potential Strategies:

  • Every time you push the gate, Walkers will emerge. Before starting to open the gate, I always move a Hunter with at least Silver Large Caliber into A2 and my other Survivor into A3. This allows both spawn blocking and great attacking positions.

Videos: 

  • Video by Terminates
  • Video by Chess Admirer

Good Neighbors (Card).png

Videos: 

  • Video by Terminates

Yard Work (Card).png

Videos:

  • Video by Chess Admirer

The Back Lot (Card).png

Videos:


Red Carpet (Card).png

Potential Strategies:

  • Watch out for a Walker hiding behind the fence, so don’t overextend yourself too far on the first move! Also watch out for a Walker on the top beginning of the map, as they can kind of blend in. Remember, you don’t have to kill all the Walkers, so if the Tank moves to one side of the car, run around the other side to the exit if the path is clear!

Videos:

  • Video by Chess Admirer

 

Big Boss Man (Card).png

Potential Strategies: After you kill the initial Tank Walker (Big Boss Man), more Walkers will spawn. If possible, kill the Tank with Action Points remaining on two of your Survivors (or preferably in Overwatch) so the spawning Walkers can’t advance on you. If you kill the Tank with your last action point on all 3 survivors, the Walkers will spawn and advance/attack you. Try to position yourself to avoid as many of the spawning Walkers as possible; I prefer getting to the top left part of the map if possible as there are usually only two potential Walkers that spawn in that area.

Videos:

  • Video by Terminates
  • Video by Chess Admirer

 Info Card Notes:

  • The main image on each card is the “Map Grid” and shows each grid/space that you can occupy.
  • Here’s an explanation of the key:
    • Almost every marked space can be occupied by your Survivors. Unmarked spaces, along with Black marked spaces, denote a space that can’t be occupied by a Survivor. Rarely, a Red/Purple space may not be able to be occupied.
    • White spaces are just regular spaces.
    • The following colors have to do with Spawns:
      • Red spaces are where walkers from Spawn Waves may appear.
      • Purple spaces are where walkers may spawn at time other than during a Spawn Wave. Purple spaces may also be red spaces.
      • Green spaces are where you can block spawning walkers with your Survivors. These are most effective when each space is occupied in each cluster.
    • The following colors have to do with objects and the opening of those objects:
      • Blue spaces are “objects”: Crates/Boxes/Fences/Gates
      • Orange spaces are primary spaces you can open the Blue objects from.
      • Yellow spaces are spaces that you can open a Blue object from ONLY IF a primary space is occupied.
    • A couple of other notes…
      • Making one larger image from smaller images sometimes creates a bit of warping…I do my best to keep the grids lined up pretty well, but sorry if some are tough to read. Sometimes the grid marks and visual objects don’t quite line up in the images (especially the middle), so inspect them careful if you are trying to utilize them the best!
      • When images get warped, I try to add a Black “x” over a spot that you can’t occupy, but doesn’t quite line up with the image.
      • There may also be two colored “X”s on one space if needed.
  • Centered below the Map Grid is the “Basic Grid.” This is a much simpler version of the main image, and has Column (#s) and Row (letter) labels. Here’s the explanation of the colors.
    • Black: a space that can’t be occupied by our Survivors
    • Grey: a space that can be occupied by our Survivors
    • Green: an “object” like a crate or box to be opened
    • Orange: a space that an object can be opened from
    • Blue: an exit space

This page was last updated on: 2/16/2018

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