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Update 2.11 – Sneak Peak #1

Although the date for the update has yet to be confirmed (probably 2nd week of June), here is the first look at some of what’s in the update! (Please note that more Sneak Peaks will be coming.)

  • NO COUNCIL UPGRADE in 2.11
  • Summer of Explosions!
    • No Mans Land is excited to invite you all to have a blast with our special event, the Summer of Explosions! This is a summer-long event that will reward your gameplay across all parts of No Man’s Land over the next few months. The event begins on Wednesday, the 29th of June.
  • Prizes
    • By playing the game this summer, you will work towards earning a series of awesome rewards, featuring the new “Daryl’s RPG” weapon (check out a gameplay video HERE, please note this video is from a Development build, so there may some changes). The most skillful and dedicated players will even earn a Legendary version of the weapon through the campaign! Other rewards, like radio phones, Hero and Class Tokens, and more can be collected along the way.
  • Summer Tokens
    • Gameplay in several game modes will reward you with Summer Tokens. Collecting these is crucial to unlocking Daryl’s RPG. [How do you think Abraham was able to get the RPG in the show? He had Summer Tokens!. Summer Tokens are not spent to claim rewards, so you can earn everything possible on your way to getting your ultimate prize. You can find them in many parts of the game:
      • Daily Quests
      • Trade Goods Shop
      • The Distance
      • Weekly Challenges
      • Challenge Guild Rewards
    • Check out the Summer Campaign screen found in the Camp to view the rewards you can earn, and also to see where Summer Tokens can be found. In addition, keep your eyes open for special events related to the Summer Campaign to happen throughout the summer!
  • Daryl’s RPG
    • The most destructive addition to the game since the Exploding Walkers is here: Daryl’s Rocket Launcher has been found, and you can get one for your camp!
    •  The RPG is a Hunter-only weapon, but it functions very differently from other Hunter weapons.
      • The RPG hits a group of up to 9 enemies at once from long range.
      • Base Damage of the RPG is greater than that of other Hunter Weapons.
      • The central target of the attack will never experience a Body Shot, regardless of level or special walker properties [such as Armored Walkers].
      • After firing, the RPG requires a turn to reload. The hunter can still move, open crates and doors, and bandage themselves while reloading, but cannot attack.
      • Aim carefully: if one of your Survivors is caught in the blast, they will receive damage from the attack.
      • To prevent ‘accidents’ caused by firing near your allies, the RPG cannot be used to make attacks during the enemies’ turns [including Overwatch, Revenge, and Retaliate].
      • The RPG does not collect Charge Points nor does it have a Charge Attack.
      • The explosion won’t set nearby enemies/allies on fire.”

 

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Nation Wars Global Competition

There is a Global Competition being created by the players of the game. Each nation will be creating teams and battling it out to see who reigns supreme!

There is especially a need for players from countries with less players, but anyone can contact the captain of their country, or be the captain of a new country if there isn’t one yet. For more information and contact information, head over to the forum and check out all the info HERE! Please consider joining, and also please tell any of your guild-mates that are spread out across the globe!

And here’s a little video trailer:

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Balance Changes & New Challenge

  • It looks like there isn’t going to be a weekend event (or at least we weren’t notified of one from NG).
  • The new challenge information should be up in a couple of hours (can be found HERE..
  • And we are getting some changes to the game next week (some are already active)…here’s what to expect (copied from NG’s statement on the forums):

“This is an exciting time to be a No Man’s land player! Hot on the heels of the 2.10 update, we are bringing a variety of changes to the game in the first Balance Adjustments of the year. These changes all go into effect on March 6th, 2018.

Maximum Council Level Increased
Players are finding themselves with very full Farms, and there’s always one sure way to put these Supplies to good use. With five months passed since the last Council Level increase, many players are anticipating an opportunity to push their survivors to greater heights.

– Council
Players will be able to upgrade their Council building to Level 23.

– Training Grounds
After upgrading the Council, players can then upgrade the Training Grounds to level 23, which will allow for training Survivors and Heroes to Level 24.

– Scavenger
An upgrade to the Scavenger Building, which requires Council 23, will increase the chances of finding higher rarity Components in Mission Crates. Players with the upgraded Scavenger will also no longer find Common Components in the Components Shop.

– Workshop
The Workshop can be upgraded after the Council, and will then allow for the upgrading of Weapons and Armor of base level 24 to a maximum Level of 27.
– To help players get started in their collection of new gear, players at Council level 22 have a chance to find Level 24 Weapons and Armor in Challenge Crates and in Trade Goods Shop – Gear Crates. This Equipment is also available from the Bundle Shop.
– This level 24 Equipment will start appearing in the game immediately! [Please be sure to close and reload the game to ensure you have the latest game data.]
– In conjunction with the ongoing Carol’s Week upgrade event, all Council 22 players who earn a free Kingdom Spear through this event will receive that spear at level 24.

New Challenge Format

In the past months, several “Ultimate Challenge” events were held, which altered the starting difficulty and rate of advancing through the Challenge. The feedback to these has been so positive that the most common player request on the matter is asking for this new format to be made permanent. We’re happy to announce that this is precisely the case!

Starting with the Challenge on the 7th of March, the format of the challenge will follow these rules:

– Starting Difficulty is based on the level of your three highest Survivors, but a little higher than previously.
– Players with three survivors at Level 10 will start at Difficulty 8
– Players with three survivors at Level 15 will start at Difficulty 11
– Players with three survivors at Level 20 will start at Difficulty 16
– Players with three survivors of Level 23 or higher will start at Difficulty 17
– Difficulty will raise after each Round for each of the first 1-5 Rounds, at which time the Difficulty will then increase once every two Rounds.
– Difficulties of 27 onwards last three Rounds each.
– Round Passes are awarded for every fifth Round advance.
– Players will be able to complete Rounds at whatever pace they like, and will not be delayed by a timer after completing several rounds in a short time.
– Rewards for personal and Guild star totals have been adjusted to help players earn rewards at a good pace even as Difficulty increases.
– Since fewer Rounds are needed to complete each Difficulty, it is expected that week-to-week star counts will be affected. However, now every additional mission represents a larger portion of your total score, so players who attempt the hardest missions will really stand out on the leaderboards.

High Level Weapons and Armor from Rewards Crates

Players that have been playing No Man’s Land for 20 levels or more are able to build up a great collection of equipment for their Survivors. As the game progresses, the relative value of Rare Weapons and Equipment decreases, since players unlock more ways to earn and obtain Epic and Legendary gear. For this reason, we are adjusting the contents of Gold Crates for high level players and high-difficulty missions.

– Gold Mission Crates after missions of Difficulty 20 or greater will have a smaller chance to contain Weapons or armor, and all Equipment found in these crates will be Epic or Legendary.
– Weapons and Armor found in Deluxe Challenge Crates and Gold Rewards Crates purchased from the Trade Goods shop will be either Epic or Legendary for players of Council level 20 or greater.

In general, players will find Epic and Legendary gear about as often as they did before, and the Rare Weapon and Armor rewards will be changed to XP in most cases, or Supplies for Supplies Scavenge missions.” — KAZ from NG

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Update 2.10 Coming Soon and other site info..

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Update 2.10 will be dropping shortly. Here’s what to expect:

  • Season 8b missions – new missions with Rick Tokens as the featured Hero reward each week.
  • New Challenge Mission – ” In the Dead of Night” will make its debut on Feb. 21st!
  • New Weapons – available in the store and through an in-game event
  • Bug fixes:
    • Fire animation should no longer slow down gameplay
    • Smoother framerate for older devices
    • Raiders/Freemen won’t run as far

and most importantly (for me)…

DROP RATES WILL BE REVEALED!!!

Radio calls, badge creation, post mission crates, TG and components shop and Guild gifts will all have the odds of getting specific items shown to us! I have argued for more transparency for years, and THANK YOU APPLE FOR MAKING THIS REQUIREMENT.


Information about the Site:

Over the next month, I will be putting in a bit more work on the site. I will be tidying up some outdated information and adding a lot of new stuff (including massive Distance and Challenge section overhauls; some you may have already started to see in the Challenge Maps). Please be patient as I get everything up to snuff.