Farmlands EN 9-25-17.jpg

Here is some information (and a few tips and strategies) for the Farmlands Challenge. Use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!

  • Some other info…
    • Here’s an overview of some of my general Challenge and Guild Tips that discuss and show some of the strategies that may be mentioned here.
    • If you are looking for a guild, head over HERE.

Please share any strategies or videos in the comments!!

Here’s my video for the Spawn Blocks for this Challenge!

Challenge Notes:

  • Please check any spawn blocks that you use on the easier missions to make sure NG hasn’t made them useless!
  • BEWARE!!! When you get to the 3rd repeating round in a level of difficulty, you may see an extra Tank/Armored Walker on the map, and on the 4th repeating round in a level of difficulty (currently level 30+ for maxed players), you will often get Tanks and/or Armored Walkers that come in the spawn waves.
  • If there is a video of the map, please take note of the Survivor Levels/Gear/Pink Stars/Badges and if there were any Class Bonus’ used during the video as that will impact how easily a map can be beaten. Use most videos as guides and examples…not as exact walkthroughs..

Info Card Notes:

  • Please see the bottom of this page for an explanation of the Info Cards used for each map!! I hope they are useful.

Vermin Control (Card).png

Potential Strategies:

  • It’s probably wise to just hang near the start of the map and blast away with Ranged Survivors. Beware of the Goo/Tank Walkers coming around the corners, so keep a safe distance so you don’t get attacked from the shadows. Shooters with High Powered and Hunters with Incendiary will help take down the Tanks when the map gets difficult.

Porch Swing (Info Card).png

Potential Strategies:

  • I prefer Ranged Survivors, but this map is big enough to use some Scouts with Threat Reduction to limit spawns. If using Ranged, try to get a Shooter or two charged up from the Normal Walkers to use on the two Tanks. A charged Assault could be handy to stun the Spawn Waves.

Hammer and Saw (Card).png

Potential Strategies:

  • A Hunter will be very useful to line up the spawns on the bottom of the map.
  • Shooters with High Powered can also be helpful to shoot the initial Tank without putting yourself in initial danger.
  • Make sure to block the Goo Walker that spawns after opening the 3rd crate!

N&H (Card).png

Potential Strategies:

  • Use the spawn blocks when the missions get tougher.

Overgrown (Card).png

Potential Strategies:

  • I use Ranged Survivors on this map so I can kill Walkers without getting close to the tractor and risk attacks from the shadows. Be prepared with charged Survivors for the Walkers that spawn after you start opening the fence.

Straw Men (Card).png

Potential Strategies:

  • When the map gets tough, I suggest moving to the right side of the map. From the right, you can funnel the Walkers to you and also shoot at the Tanks if they are on the other side of the fence.

Info Card Notes:

  • The main image on each card is the “Map Grid” and shows each grid/space that you can occupy.
  • Here’s an explanation of the key:
    • Almost every marked space can be occupied by your Survivors. Unmarked spaces, along with Black marked spaces, denote a space that can’t be occupied by a Survivor. Rarely, a Red/Purple space may not be able to be occupied.
    • White spaces are just regular spaces.
    • The following colors have to do with Spawns:
      • Red spaces are where walkers from Spawn Waves may appear.
      • Purple spaces are where walkers may spawn at time other than during a Spawn Wave. Purple spaces may also be red spaces.
      • Green spaces are where you can block spawning walkers with your Survivors. These are most effective when each space is occupied in each cluster.
    • The following colors have to do with objects and the opening of those objects:
      • Blue spaces are “objects”: Crates/Boxes/Fences/Gates
      • Orange spaces are primary spaces you can open the Blue objects from.
      • Yellow spaces are spaces that you can open a Blue object from ONLY IF a primary space is occupied.
    • A couple of other notes…
      • Making one larger image from smaller images sometimes creates a bit of warping…I do my best to keep the grids lined up pretty well, but sorry if some are tough to read. Sometimes the grid marks and visual objects don’t quite line up in the images (especially the middle), so inspect them careful if you are trying to utilize them the best!
      • When images get warped, I try to add a Black “x” over a spot that you can’t occupy, but doesn’t quite line up with the image.
      • There may also be two colored “X”s on one space if needed.
  • Centered below the Map Grid is the “Basic Grid.” This is a much simpler version of the main image, and has Column (#s) and Row (letter) labels. Here’s the explanation of the colors.
    • Black: a space that can’t be occupied by our Survivors
    • Grey: a space that can be occupied by our Survivors
    • Green: an “object” like a crate or box to be opened
    • Orange: a space that an object can be opened from
    • Blue: an exit space

This page was last updated on: 2/11/2018