Game Information, Data, Guides, Tips, Tricks & Videos
Use Your Charge abilities. When you reach a specific number of kills for each Survivor Class, you will activate the Charge Ability. To use the Charge Ability, simply press on the Survivor icon on the left of the mission screen when that Survivor is highlighted in Green. You will know the Charge is active because the the Survivor will have a “swirling circle” around the Survivor.
For Shooters and Warriors, your charge ability will add another Action Point to your Survivor. Your first Action will “deactivate” the charge, allowing for you to re-charge your abilities with any kills you get during the extra action.
Shooters: The first attack on your charged attack is always a Critical Shot that does not create an additional threat in the Spawn Wave Counter.
Assaults: When using a charged attack, the result is never a body shot.
Hunters and Scouts: This attack is always a Critical Attack.
Hit the “Fast Forward” button in the bottom right of your screen. Doing so will increase the speed during the “Walker’s Turn” portion of gameplay, and will also prevent the screen from zooming in when you kill a walker with a critical attack. If you hit this button once, the game will save this setting so you don’t need to hit the button on your next mission.
Utilize Overwatch on tougher missions if using Shooters/Hunters/Assaults. Doing so will reduce the number of high level walkers that spawn. Since Interrupt is not guaranteed anymore, Overwatch is of less value versus higher level Walkers.
Be careful when opening RED Doors/Trunks/Crates! A red item indicates this action will be noisy and attract Walkers. You will typically see more Walkers appear after opening Red items, so a good strategy is to have your two remaining Survivors ready to attack after the first Survivor interacts with a red item.
Use Scouts to your advantage! Scouts can move further than other Survivor classes, so they can be extremely useful for running to open crates. Also, one of their Weapon Traits is very useful:
Threat Reduction: This trait can reduce the # of Walkers that spawn. By using this trait effectively, you can completely eliminate the spawning of Walkers.
Engage specific Walkers with appropriate Survivors. You can see what types of enemies you will encounter on the mission startup screen…
Fire Walkers – Shoot them with Ranged Survivors. Attacking them with Melee Survivors will damage them.
Armored Walkers – Attack them with Scouts & Warriors! You can shoot them, but those shots usually result in a Body Shot Attack, which does far less damage. If you attack an Armored Walker with Ranged Survivors, try to get Piercing on your weapons.