Here is some information (and a few tips and strategies) for the Ghost Town Challenge. Use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!
- Some other info…
- Please check any spawn blocks that you use on the easier missions to make sure NG hasn’t made them useless!
- BEWARE!!! When you get to the 2nd or 3rd repeating round in a level of difficulty, you may see an extra Tank/Armored Walker on the map, and you may get Tanks/Armored Walkers in spawn waves starting at level 30/31.
- If there is a video of the map, please take note of the Survivor Levels/Gear/Pink Stars/Badges and if there were any Class Bonus’ used during the video as that will impact how easily a map can be beaten. Use most videos as guides and examples…not as exact walkthroughs..
Info Card Notes:
- Please see the bottom of this page for an explanation of the Info Cards used for each map. I hope they are useful.
- This map can get difficult when the Tank starts very close to your Survivors.
- The quick spawn waves also makes this map tough…if you have Threat Reduction Scouts (or melee teams with Michonne), that’s also an option.
- Bring your best Ranged Survivors (Incendiary also a bonus) and hope the Tanks keep their distance.
- Be very careful of the Tank that is usually hiding behind the truck around space A3.
- Although I usually use Ranged Survivors, Melee (especially with Power Strike) can be effective if you line them up properly in anticipation of spawning walkers.
- I’m a big fan of multiple Assaults on this map. Abe can be a very effective leader on this map.
- This map has extremely quick Spawn Waves, so Threat Reduction melee teams can be effective; it’s very easy to get surrounded by spawning Walkers on this map.
Info Card Notes:
- The main image on each card is the “Map Grid” and shows each grid/space that you can occupy.
- Here’s an explanation of the key:
- Almost every marked space can be occupied by your Survivors. Unmarked spaces, along with Black marked spaces, denote a space that can’t be occupied by a Survivor. Rarely, a Red/Purple space may not be able to be occupied.
- White spaces are just regular spaces.
- The following colors have to do with Spawns:
- Red spaces are where walkers from Spawn Waves may appear.
- Purple spaces are where walkers may spawn at time other than during a Spawn Wave. Purple spaces may also be red spaces.
- Green spaces are where you can completely block spawning walkers with your Survivors. These are most effective when each space is occupied in each cluster. Many spawn locations can’t be completely blocked; these spawn locations will be in Red, even if you can perform an “incomplete” Spawn Block.
- The following colors have to do with objects and the opening of those objects:
- Blue spaces are “objects”: Crates/Boxes/Fences/Gates
- Orange spaces are primary spaces you can open the Blue objects from.
- Yellow spaces are spaces that you can open a Blue object from ONLY IF a primary space is occupied.
- A couple of other notes…
- Making one larger image from smaller images sometimes creates a bit of warping…I do my best to keep the grids lined up pretty well, but sorry if some are tough to read. Sometimes the grid marks and visual objects don’t quite line up in the images (especially the middle), so inspect them careful if you are trying to utilize them the best!
- When images get warped, I try to add a Black “x” over a spot that you can’t occupy, but doesn’t quite line up with the image.
- There may also be two colored “X”s on one space if needed.
- Centered below the Map Grid is the “Basic Grid.” This is a much simpler version of the main image, and has Column (#s) and Row (letter) labels. Here’s the explanation of the colors.
- Black: a space that can’t be occupied by our Survivors
- Grey: a space that can be occupied by our Survivors
- Green: an “object” like a crate or box to be opened
- Orange: a space that an object can be opened from
- Blue: an exit space
This page was last updated on: 4/26/2018