In the Dead of Night

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Here is some information (and a few tips and strategies) for the In the Dead of Night Challenge. Use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!

  • Some other info…
    • Here’s an overview of some of my general Challenge and Guild Tips that discuss and show some of the strategies that may be mentioned here.
    • If you are looking for a guild, head over HERE.

Please share any strategies or videos in the comments!!

Challenge Notes:

  • Please check any spawn blocks that you use on the easier missions to make sure NG hasn’t made them useless!
  • BEWARE!!! When you get to the 3rd repeating round in a level of difficulty, you may see an extra Tank/Armored Walker on the map, and on the 4th repeating round in a level of difficulty (currently level 30+ for maxed players), you will often get Tanks and/or Armored Walkers that come in the spawn waves.
  • If there is a video of the map, please take note of the Survivor Levels/Gear/Pink Stars/Badges and if there were any Class Bonus’ used during the video as that will impact how easily a map can be beaten. Use most videos as guides and examples…not as exact walkthroughs..

Info Card Notes:

  • Please see the bottom of this page for an explanation of the Info Cards used for each map!! I hope they are useful.

Nightly Visitors (Card).png

Potential Strategies:

  • Move slowly and use Overwatch…there will be Walkers hiding in the shadows.

Deer in the Headlights (Card).png

Potential Strategies

  • I like getting the top crates first, then moving to the right. This allows me to keep the spawns above and below me, and usually be able to half-move my way into the exit.

Emergency Evacuation (Card).png

Potential Strategies

  • Clear out the right side of the map, then move to the right and wait for the Walkers to show their ugly faces!

The Pyre (Card).png

Potential Strategies

  • Multiple Assaults/Hunters can be used to clear out the Walkers as you move to the exit. Watch out for the 3 Fire Walkers that spawn after the first turn. After that, you should have space to kill any remaining Walkers and make it to the exit.

Midnight Snack (Card).png

Potential Strategies

  • Sasha/Assault/Assault was my team of choice, but there are many options to use on this map.
  • Clear out the initial Walkers and open the first two crates.
  • Don’t open the 3rd crate until you are ready to make a move towards the exit, since opening that crate starts the spawning walkers in the top-right of the map.
  • I moved towards the exit on the bottom of the map, but going the top route is also doable if you don’t think you can handle the spawning walkers and can avoid getting surrounded.

The Narrow Path (Card).png

Potential Strategies

  • Kill all (or most) of the Walkers before opening the first fence to try to get your Survivors charged up. At tough levels, I used Sasha/Assault/Assault since there is no spawn counter.
  • Even though the left side is bigger, I found myself going to the right side more often since it was easier for me to kill all the spawning walkers with a charged Assault. Go whatever way doesn’t have any remaining walkers!

Info Card Notes:

  • The main image on each card is the “Map Grid” and shows each grid/space that you can occupy.
  • Here’s an explanation of the key:
    • Almost every marked space can be occupied by your Survivors. Unmarked spaces, along with Black marked spaces, denote a space that can’t be occupied by a Survivor. Rarely, a Red/Purple space may not be able to be occupied.
    • White spaces are just regular spaces.
    • The following colors have to do with Spawns:
      • Red spaces are where walkers from Spawn Waves may appear.
      • Purple spaces are where walkers may spawn at time other than during a Spawn Wave. Purple spaces may also be red spaces.
      • Green spaces are where you can completely block spawning walkers with your Survivors. These are most effective when each space is occupied in each cluster. Many spawn locations can’t be completely blocked; these spawn locations will be in Red, even if you can perform an “incomplete” Spawn Block.
    • The following colors have to do with objects and the opening of those objects:
      • Blue spaces are “objects”: Crates/Boxes/Fences/Gates
      • Orange spaces are primary spaces you can open the Blue objects from.
      • Yellow spaces are spaces that you can open a Blue object from ONLY IF a primary space is occupied.
    • A couple of other notes…
      • Making one larger image from smaller images sometimes creates a bit of warping…I do my best to keep the grids lined up pretty well, but sorry if some are tough to read. Sometimes the grid marks and visual objects don’t quite line up in the images (especially the middle), so inspect them careful if you are trying to utilize them the best!
      • When images get warped, I try to add a Black “x” over a spot that you can’t occupy, but doesn’t quite line up with the image.
      • There may also be two colored “X”s on one space if needed.
  • Centered below the Map Grid is the “Basic Grid.” This is a much simpler version of the main image, and has Column (#s) and Row (letter) labels. Here’s the explanation of the colors.
    • Black: a space that can’t be occupied by our Survivors
    • Grey: a space that can be occupied by our Survivors
    • Green: an “object” like a crate or box to be opened
    • Orange: a space that an object can be opened from
    • Blue: an exit space

This page was last updated on: 3/4/2018