When setting up your Outpost Defense, there are a couple of questions you should ask yourself?
- Am I trying to reach the top of the Influence Leaderboard?
- Do I want to encourage Raiders to attack me by putting the Trade Goods Crate out of reach?
- Do I want to offer up the Trade Goods Crate and have many attackers avoid fighting me?
Remember, when an opponent Raids you and grabs your TG crate, YOU LOSE NOTHING! You don’t lose any of your Trade Goods, and you don’t lose any of your Influence.
Therefore, a popular strategy is put your Trade Goods Crate in a place where an attacker can grab them in one move with a Scout. More times than not, the attacker will just leave your Defenders alone.
Here is the setup that I use on the Lake Map:
This setup offers the Trade Goods to any attacker, but leaves me in a position to protect my Defenders from being killed.
Probably the most popular setup for offering the Trade Goods Crate, but still protecting yourself is the Rural Field setup, seen below. You may want to move either B or C defender next to A.
You can change the setup of your Map by hitting the “Up” and “Down” arrows above each of the 3 sections of the Map (as seen in the pitcutre above. There are 4 choices for each Map segment.
You can tap on each segment to edit it. The first two segments allow you to place the Armored and Tank Walkers you have captured and trained in your Walker Pit. Some Map locations allow you to place all 5 of your potential Tanks/Armored, and some maps don’t allow you to place all of them.
- Lake Map – can only place 2 Tanks and Armored Walkers
- Warehouse Map – can only place 3 Tanks and Armored Walkers
- Town Map – can only place 4 Tanks and Armored Walkers
- Quarry Top Map – can place all 5 Tanks and Armored Walkers
- Rural Field Map – can place all 5 Tanks and Armored Walkers
When you place your Defenders on the Map, you also can choose their “Aggressiveness.” There are 3 settings (descriptions from NG staff member OldGoth).
- Stationary: Your Defender will never move. This is a bad setting for melee Survivors.
- Defensive: Your Defender will value cover locations over open ground, and tries to get out of sight of multiple enemies. This is also bad setting for melee Survivors as they can be easily driven into corners.
- Offensive: Your Defender will attack (and pursue) on sight.
Your Outpost will not be saved unless you hit “Complete” in the editor.
Here are some tips to give you the best chance of keeping your Survivors alive.
- Place your Survivors in “Cover.” “Cover” is when your defenders are behind sandbags or small fences. In the 2 pictures above, all 6 Survivors/Defenders are in “Cover.”
- Spread your Defenders out. Since many attackers will try to stun your Defenders with Assaults, you want them as spread out as possible to avoid having multiple Defenders attacked by one attack.
- Use Armor with Stun Resistance Trait. This Trait will help protect you from being stunned by Assaults and Bruisers. You do not want to be stunned.
- Try pairing Gold Stun Resistance with as much Lucky (from Weapon and Survivor Traits) as possible. It takes a combined 34% Lucky (from Weapon and Survivor) to get 100% Stun Resistance with the Gold Stun Resistance Trait.
- Other helpful Traits to have on Outpost Defenders are:
- Dodge (Survivor & Lucky): You won’t encounter a lot of melee survivors attacking your Outpost, but Dodge is always good.
- Bullet Dodge (Survivor): This is a low % Trait, but any time you can dodge a bullet shot at you, the better your odds are of surviving.
- Bullet Proof (Armor): If you do get shot, having the shot result in a body shot (half the damage) is a big help.
- Retaliate (on Ranged Survivors): Only Daryl, Rick, and Rosita have this Trait. For this reason, I always have Daryl in my Outpost. If he gets shot (and isn’t stunned), he always fires back at the enemy.