Traits

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  • Character and Equipment Traits are a very important factor to gameplay, and can be a determining factor when choosing what Equipment to upgrade, and what Survivors to keep and upgrade/promote.
    • Equipment Traits come in 3 tiers: Bronze, Silver & Gold.
    • Survivor Traits start at Level 1, and go to Level 10.

To see what Traits I recommend, click here: What Traits Should I be Looking for?

Survivors:

  • Legendary (5 stars): 5 Traits, upgradeable to Level 5
  • Epic (4 stars): 4 Traits, upgradeable to Level 4
  • Rare (3 stars): 3 Traits, upgradeable to Level 3
  • Uncommon (2 stars): 2 Traits, upgradeable to Level 2
  • Common (1 stars): 1 Trait, upgradeable to Level 1

Equipment:

  • Legendary (5 stars): 2 Gold & 1 Silver Trait
  • Epic (4 stars): 1 Gold & 2 Silver Traits
  • Rare (3 stars): 2 Silver & 1 Bronze Trait
  • Uncommon (2 stars): 2 Bronze Traits
  • Common (1 star): 1 Bronze Trait

Overwatch   Traits - Overwatch

Overwatch is a trait that every survivor possesses, and does not need to be unlocked. Overwatch allows a Survivor with one Action Point remaining to attack an enemy in their attack range. Overwatch attacks only do 50% of the Survivors attack damage, unless boosted by the Vigilant Survivor Trait. When you use Overwatch, certain Traits won’t activate: you will not get Retaliate (that appears to be changing in the future!) to activate if attacked in Overwatch, and Sure Shot and Power Strike do not activate on Overwatch.


Survivor & Gear Traits:

Lucky   *Traits - Luck

Lucky is an extremely valuable trait. Lucky can be found on all Survivors and Weapons. Lucky adds to the probability of other probability traits being successful.

  • LUCKY HAS HAD A DRAMATIC CHANGE IN UPDATE 2.2
    • Having Lucky on Survivor and Weapon will still stack with each other. However, how Lucky interacts with other traits is now completely different.
      • Before the 2.2 Update, the % of Lucky was added to the % of the other probability based Traits. So, a Survivor with Lucky of 15% and 15% dodge, plus a weapon with 15% Lucky and armor with 15% Dodge would give your Survivor a 60% chance of dodging an attack.
        • NOTE: This is still how Lucky interacts with the overall chance of a Critical Attack happening.
      • After 2.2, using the same figures as above, you would still have 30% total Dodge, and 30% total Lucky (or .3 total Lucky). Now, you take your Lucky % (as a decimal) and add it to 1 (1+.3=1.3). This gives you your Lucky multiplier.  In the above example your multiplier is 1.3. You then multiply 1.3 * 30 (your Dodge %), and the new Dodge % is 39%.
        • These are the traits that Lucky interacts with: Bullet Dodge, Charging, Concussion, Dodge, Incendiary, Interrupt, Silenced, Stun Resistance, Swift Strike, Threat Reduction
        • NOTE: Lucky does increase a survivor’s Critical Chance, but it’s ADDED to all Accurate/Power Strike/Sure Shot to give the total value of accurate.
          • So if you have 15% Accurate, 20% Lucky and 30% Sure Shot, your total Critical Chance would be:
            • 10% base critical chance + 15% (accurate) + 30% Sure Shot + 20% Lucky = 75% Total Critical Chance
        • Hero Traits increased by Lucky: Carl, Carol, Daryl, Eugene, Gabriel, Jerry, Michonne, Morgan, Sasha
  • Lucky Values for a Survivor:
    • Level 1: Increases Lucky by 10%
    • Level 2: Increases Lucky by 12%
    • Level 3: Increases Lucky by 14%
    • Level 4: Increases Lucky by 16%
    • Level 5: Increases Lucky by 18%
    • Level 6: Increases Lucky by 20%
    • Level 7: Increases Lucky by 22%
    • Level 8: Increases Lucky by 23%
    • Level 9: Increases Lucky by 24%
    • Level 10: Increases Lucky by 25%
  • Lucky Values for a Weapon:
    • Gold: Increases Lucky by 20%
    • Silver: Increases Lucky by 15%
    • Bronze: Increases Lucky by 10%

Dodge     IMG_1107

Dodge is another valuable trait. It allows you to avoid attacks from walkers, as well as melee attacks from Raiders/Saviors. Dodge on a Survivor and Armor stack together. Dodge works differently against different levels of Walkers as you cannot dodge a critical attack. When a Walker is 5 levels above your “Actual Survivor Level” (ASL = Survivor Level + number of pink stars), critical attacks happen 100% of the time. When Dodge “activates” against a critical attack, it turns a critical attack into a normal attack.

  • Dodge Values for Survivors:
    • Level 1: 5% chance of dodging an enemy attack.
    • Level 2: 7% chance of dodging an enemy attack.
    • Level 3: 10% chance of dodging an enemy attack.
    • Level 4: 12% chance of dodging an enemy attack.
    • Level 5: 15% chance of dodging an enemy attack.
    • Level 6: 16% chance of dodging an enemy attack.
    • Level 7: 17% chance of dodging an enemy attack.
    • Level 8: 18% chance of dodging an enemy attack.
    • Level 9: 19% chance of dodging an enemy attack.
    • Level 10: 20% chance of dodging an enemy attack.
  • Dodge Values for Armor:
    • Gold: 15% chance of dodging an enemy attack.
    • Silver: 10% chance of dodging an enemy attack.
    • Bronze: 5% chance of dodging an enemy attack.

Iron Skin   Traits - Iron Skin

Iron Skin is a survivor and armor trait that reduces the damage done by enemies. Iron Skin on a Survivor and Armor stack together. Paired with Defensive Stance, you can significantly reduce the damage you take when attacked. There is an 80% maximum for Damage Resistance.

  • Iron Skin values for a Survivor:
    • Level 1:  5% less damage taken by Survivor
    • Level 2: 7% less damage taken by Survivor
    • Level 3: 10% less damage taken by Survivor
    • Level 4: 12% less damage taken by Survivor
    • Level 5: 15% less damage taken by Survivor
    • Level 6: 16% less damage taken by Survivor
    • Level 7: 17% less damage taken by Survivor
    • Level 8: 18% less damage taken by Survivor
    • Level 9: 19% less damage taken by Survivor
    • Level 10: 20% less damage taken by Survivor
  • Iron Skin values for Armor:
    • Gold: Survivor takes 15% less damage
    • Silver: Survivor takes 10% less damage
    • Bronze: Survivor takes 5% less damage

Ruthless  Ruthless.PNG

Ruthless can be found on all Survivors and Armor. It adds increased damage to your Charged Attacks.

  • Ruthless Values for Survivors: 
    • Level 1: +10% charge attack damage
    • Level 2: +13% charge attack damage
    • Level 3: +17% charge attack damage
    • Level 4: +21% charge attack damage
    • Level 5: +25% charge attack damage (?)
    • Level 6: +29% charge attack damage
    • Level 7: +33% charge attack damage
    • Level 8: +37% charge attack damage
    • Level 9:
    • Level 10:
  • Ruthless Values for Armor: 
    • Bronze: +10% charge attack damage
    • Silver: +20% charge attack damage
    • Gold: +30% charge attack damage

Survivor Traits:

Bullet Dodge   Bullet Dodge.PNG

Bullet Dodge is a Survivor Trait that increases the chances of dodging a ranged weapon attack. This Trait stacks with Lucky.

  • Level 1: 5% chance of dodging a ranged weapon attack
  • Level 2: 7% chance of dodging a ranged weapon attack
  • Level 3: 10% chance of dodging a ranged weapon attack
  • Level 4: 12% chance of dodging a ranged weapon attack
  • Level 5: 15% chance of dodging a ranged weapon attack
  • Level 6: 16% chance of dodging a ranged weapon attack
  • Level 7: 17% chance of dodging a ranged weapon attack
  • Level 8: 18% chance of dodging a ranged weapon attack
  • Level 9: 19% chance of dodging a ranged weapon attack
  • Level 10: 20% chance of dodging a ranged weapon attack

Defensive Stance   DEF Stance.PNG

Defensive Stance is a Survivor Trait that increases damage resistance during Overwatch. This means that when you are in Overwatch, you take less damage when attacked by an enemy. Defensive Stance can be valuable in tough challenge missions; you can set up a Survivor as a “meat shield” that can take more of a beating than other Survivors. Pair this with Iron Skin and you can last longer in Challenge missions. There is an 80% maximum for Damage Resistance. (Defensive Stance has an odd interaction with Iron Skin and Damage Resistance Badges, so they don’t simply just add up.) Here’s a chart for how much Iron Skin (from Survivor/Armor/Badges) that you need to achieve the 80% maximum on Overwatch (thanks to forum user Jack Bauer for the math/chart!!!):

SDNZ3791.PNG

  • Level 1: Increases damage resistance during Overwatch by 30%
  • Level 2: Increases damage resistance during Overwatch by 34%
  • Level 3: Increases damage resistance during Overwatch by 38%
  • Level 4: Increases damage resistance during Overwatch by 42%
  • Level 5: Increases damage resistance during Overwatch by 45%
  • Level 6: Increases damage resistance during Overwatch by 48%
  • Level 7: Increases damage resistance during Overwatch by 51%
  • Level 8: Increases damage resistance during Overwatch by 54%
  • Level 9: Increases damage resistance during Overwatch by 57%
  • Level 10: Increases damage resistance during Overwatch by 60%

Marksman   Marksman.PNG

Marksman is a Survivor trait for the Hunter, Shooter & Assault classes. It increases the damage done by Survivors with ranged weapons. This % is applied to the Survivor’s base damage value, not the weapon’s damage value.

  • Level 1: 5% more damage by Ranged Survivors
  • Level 2: 7% more damage by Ranged Survivors
  • Level 3: 10% more damage by Ranged Survivors
  • Level 4: 12% more damage by Ranged Survivors
  • Level 5: 15% more damage by Ranged Survivors
  • Level 6: 16% more damage by Ranged Survivors
  • Level 7: 17% more damage by Ranged Survivors
  • Level 8: 18% more damage by Ranged Survivors
  • Level 9: 19% more damage by Ranged Survivors
  • Level 10: 20% more damage by Ranged Survivors

Power Strike   Power Strike.PNG

Power Strike is a melee Survivor Trait does X% more damage if attacking without moving, and an increased chance of a Critical Attack by X% (on attacks that are not body shots). If you are attacking without moving with a Melee Survivor, you are probably in trouble, but this trait can help you get out of a tough situation. It can also work well with a Scout equipped with the Pitchfork or Kingdom Spear weapon so you can “interrupt” from a safe distance, then attack on the next move without moving. Critical Attack % on non body shots max out at 90%.

  • Level 1: If attacking without moving, does 20% more damage & has 20% increased chance of Critical Attack.
  • Level 2: If attacking without moving, does 25% more damage & has 25% increased chance of Critical Attack.
  • Level 3: If attacking without moving, does 30% more damage & has 30% increased chance of Critical Attack.
  • Level 4: If attacking without moving, does 35% more damage & has 35% increased chance of Critical Attack.
  • Level 5: If attacking without moving, does 40% more damage & has 40% increased chance of Critical Attack.
  • Level 6: If attacking without moving, does 43% more damage & has 43% increased chance of Critical Attack.
  • Level 7: If attacking without moving, does 45% more damage & has 45% increased chance of Critical Attack.
  • Level 8: If attacking without moving, does 48% more damage & has 48% increased chance of Critical Attack.
  • Level 9: If attacking without moving, does 50% more damage & has 50% increased chance of Critical Attack.
  • Level 10: If attacking without moving, does 53% more damage & has 53% increased chance of Critical Attack.

Punish  Punish.PNG

Punish is a trait for Bruisers only. It gives a free attack at the end of the enemy turn to a random adjacent enemy. Like Retaliate/Revenge attacks, this attack does not do as much damage as a normal attack.

  • Level 1:
  • Level 2:
  • Level 3: 60% of regular damage
  • Level 4: 65% of regular damage
  • Level 5:
  • Level 6:
  • Level 7:
  • Level 8:
  • Level 9:
  • Level 10:

Retaliate    Retaliate.PNG

Retaliate is a Survivor trait for Warrior, Scout & Bruiser classes. It allows the Survivor one free attack per turn when an enemy attacks them. This trait does not currently work when in Overwatch (hopefully it will soon), or when the Survivor dodges the attack. It appears that when you Retaliate, it will hit every walker within your weapons range (for Warriors with Wide Arc and Bruisers with a Weapon like Morgan’s Staff), and the same for Assaults. However, this can be a little tough to figure out what walkers will be attacked.

  • Level 1: 25% of base damage
  • Level 2: 37% of base damage
  • Level 3: 50% of base damage
  • Level 4: 62% of base damage
  • Level 5: 75% of base damage
  • Level 6: 78% of base damage
  • Level 7: 80% of base damage
  • Level 8: 83% of base damage
  • Level 9: 85% of base damage
  • Level 10: 87% of base damage

Revenge  Revenge.PNG

Revenge is a Survivor Trait for Hunters, Shooters and Assaults. When one of your teammates is attacked, your Survivor(s) with Retaliate will attack that enemy as long as the enemy is within range and in the line of sight of the Survivor(s) with Revenge. A Revenge attack is similar to a Retaliate attack in that it does less damage than a normal attack. Revenge currently does not work when your Survivor with Revenge is in Overwatch, but that could change in the future. Currently, Revenge also has numerous other bugs that NG refuses to address.

  • Level 1:
  • Level 2:
  • Level 3: 56% of normal damage
  • Level 4: 60% of normal damage
  • Level 5: 64% of normal damage
  • Level 6: 68% of normal damage
  • Level 7: 73% of normal damage
  • Level 8: 78% of normal damage
  • Level 9:
  • Level 10:

Strong   Strong.PNG

Strong is a Survivor trait for Warrior, Scout & Bruiser classes. It increases the damage done by Survivors with melee weapons. This % is applied to the Survivor’s base damage value, not the weapon’s damage value.

  • Level 1: 5% more damage done by Survivors with melee weapons.
  • Level 2: 7% more damage done by Survivors with melee weapons.
  • Level 3: 10% more damage done by Survivors with melee weapons.
  • Level 4: 12% more damage done by Survivors with melee weapons
  • Level 5: 15% more damage done by Survivors with melee weapons.
  • Level 6: 16% more damage done by Survivors with melee weapons.
  • Level 7: 17% more damage done by Survivors with melee weapons.
  • Level 8: 18% more damage done by Survivors with melee weapons.
  • Level 9: 19% more damage done by Survivors with melee weapons.
  • Level 10: 20% more damage done by Survivors with melee weapons.

Sure Shot   IMG_1468.PNG

Sure Shot is a Ranged Survivor Trait that increases the chance of a Critical hit (on non-body shots) when your Survivor doesn’t move. This Trait doesn’t interact with Lucky, but Lucky is ADDED to the total Critical Chance %. Eventually, as a Walker’s level increases higher than your Survivor’s level, the chance of a body shot is 100%, so only the Piercing weapon trait will help Sure Shot activate. Critical Attack % on non body shots max out at 90%.

  • Level 1: Attacking without moving increases Critical Hit chance by 20%
  • Level 2: Attacking without moving increases Critical Hit chance by 25%
  • Level 3: Attacking without moving increases Critical Hit chance by 30%
  • Level 4: Attacking without moving increases Critical Hit chance by 35%
  • Level 5: Attacking without moving increases Critical Hit chance by 40%
  • Level 6: Attacking without moving increases Critical Hit chance by 43%
  • Level 7: Attacking without moving increases Critical Hit chance by 45%
  • Level 8: Attacking without moving increases Critical Hit chance by 48%
  • Level 9: Attacking without moving increases Critical Hit chance by 50%
  • Level 10: Attacking without moving increases Critical Hit chance by 53%

Vigilant  Vigilant.PNG

Vigilant is a Survivor Trait that increases the damage done in Overwatch. Overwatch attacks normally do 50% of the Survivors damage, so the Vigilant % is added to 50% to increase the Overwatch damage.

  • Level 1: Overwatch efficiency is increased by 20% (70% of total damage)
  • Level 2: Overwatch efficiency is increased by 24% (74% of total damage)
  • Level 3: Overwatch efficiency is increased by 28% (78% of total damage)
  • Level 4: Overwatch efficiency is increased by 32% (82% of total damage)
  • Level 5: Overwatch efficiency is increased by 35% (85% of total damage)
  • Level 6: Overwatch efficiency is increased by 38% (88% of total damage)
  • Level 7: Overwatch efficiency is increased by 41% (91% of total damage)
  • Level 8: Overwatch efficiency is increased by 44% (94% of total damage)
  • Level 9: Overwatch efficiency is increased by 48% (98% of total damage)
  • Level 10: Overwatch efficiency is increased by 50% (100% of total damage)

Weapon Traits:

Accurate    IMG_1106

Accurate increases the probability of an attack (that isn’t a body shot) resulting in a critical strike. This Trait doesn’t interact with Lucky, but Lucky is ADDED to the total Critical Chance %. There is also a 10% built in Critical Shot chance built in to each Survivor. As Walker levels increase, Body Shots happen 100% of the time, so Piercing is needed to activate Accurate in those situations. Critical Attacks on non body shots max out at 90%.

  • Gold: Increases critical chance by 15%
  • Silver: Increases critical chance by 10%
  • Bronze: Increases critical chance by 5%

Charging  Charging.PNG

Charging is a Weapon Trait for Shooter, Scout & Bruiser Classes that can add one kill or “charging point” to your Survivor’s Charge ability count, and also increases the damage done by “Charged” attacks. Charging should interact with Lucky.

  • Gold: 30% chance to get an extra charge point from a kill, charge attacks do 15% more damage
  • Silver: 20% chance to get an extra charge point from a kill, charge attacks do 12% more damage
  • Bronze: 10% chance to get an extra charge point from a kill, charge attacks do 10% more damage

Charging.png


Destructive    Traits - Destructive.PNG

Destructive is a Weapon trait that increases the critical damage done when an attack results in a critical strike. This trait can be very helpful when Walkers get to a very high level.

  • Gold: Increases critical damage by 60%
  • Silver: Increases critical damage by 40%
  • Bronze: Increases critical damage by 20%

Interruptor   Traits - Interrupt.PNG

Interruptor is a weapon trait the prevents an enemy from advancing his attack during an overwatch attack from your Survivor. Interruptor only works when a survivor is in overwatch (has one action point remaining). Interruptor stacks with Lucky. After 2.2 Update, Interruptor doesn’t work when your attack results in a body shot. This makes the Trait less useful, especially when you get to higher level walkers where body shots happen almost 100% of the time.

  • Gold: Has a 100% chance of interrupting an enemy attack when not a body shot.
  • Silver: Has an 80% chance of interrupting an enemy attack when not a body shot.
  • Bronze: Has a 60% chance of interrupting an enemy attack when not a body shot.

Interruptor.png


Lethal    Traits - Lethal.PNG

Lethal is a Weapon trait that increases the damage done by a weapon.

  • Gold: Weapon does 15% more damage
  • Silver: Weapon does 10% more damage
  • Bronze: Weapon does 5% more damage

Piercing   Piercing.PNG

Piercing is a weapon trait (for Hunters, Shooters & Assaults) that reduces the chance of a body shot. This is the most important trait for Guns if you want to beat high level Walkers!!! As a Walker’s level gets higher than your Survivor’s level, body shots will start happening 100% of the time. Piercing is the only way to reduce the body shot %, and allow other Traits to activate against these tough walkers. Piercing does not interact with Lucky.

  • Gold: reduces chance of body shot by 30%
  • Silver: reduces chance of body shot by 20%
  • Bronze: reduces chance of body shot by 10%

Silenced   Silenced.PNG

Silenced is a Weapon Trait for Hunter/Shooter/Assault that reduces the chance of adding one Walker when they re-spawn. Silenced interacts with Lucky.

  • Gold: 30% chance of not creating a threat
  • Silver: 20% chance of not creating a threat
  • Bronze: 10% chance of not creating a threat

Silenced.png


Weapon Traits (Class Specific):

Concussion    Traits - Concussion   (Bruiser)

Concussion is a weapon trait found on Bruiser weapons. After update 2.2, it now increases the chance that your weapon will stun an opponent for an additional turn. This trait should interact with Lucky.

  • Gold: 60% chance of stunning an additional turn
  • Silver: 40% chance of stunning an additional turn
  • Bronze: 20% chance of stunning an additional turn

Concussion.png


High Powered    Traits - High Powered.PNG   (Shooter)

High Powered is a weapon trait found on Shooter pistols. It increases the distance a Shooter can shoot.

  • Gold: Increases the distance a Shooter can shoot by 3 Grid Cells.
  • Silver: Increases the distance a Shooter can shoot by 2 Grid Cells.
  • Bronze: Increases the distance a Shooter can shoot by 1 Grid Cells.

Below, you can see the difference between a Shooter with Gold High Powered (Bond), and no High Powered trait (SilverFox). The circle is where they would need to stand in order to fire the shot to hit the walker. A Shooter with Bronze High Powered would shoot from where Silver Fox is standing in the bottom picture, and a Shooter with Silver High Powered would shoot from where Silver Fox is standing in the top picture.

High Powered - GoldHigh Powered - None


Incendiary  Incendiary.PNG  (Hunters)

Incendiary is a trait for Hunter rifles that gives a chance to set your enemy on fire. This trait should interact with Lucky. Be careful, enemies on fire that touch you will burn your survivor!!

  • Bronze: 30% chance to ignite the target
  • Silver: 40% chance to ignite the target
  • Gold: 50% chance to ignite the target

Large Caliber   *Traits - Large Caliber   (Hunter)

Large Caliber is a weapon trait found on Hunter rifles. It increases the width of your bullets, which allows bullets to hit more walkers when shot diagonally.

  • Increases the width of the bullet by .5 meters (changed from .6 meters in Update 2.2)
  • Increases the width of the bullet by .4 meters.
  • Increases the width of the bullet by .2 meters.

 Swift Strike   Swift Strike.PNG   (Scout)

Swift Strike is a weapon trait found on Scout weapons. It gives you a chance for a free action after using an attack. Swift Strike interacts with Lucky.

  • Gold: 40% chance of a Free Action on attack
  • Silver: 30% chance of a Free Action on attack
  • Bronze: 20% chance of a Free Action on attack

Swift Strike.png


Threat Reduction   Threat Reduction.PNG   (Scout)

Reduced Threat is a Scout Weapon Trait that reduces the # of Walker’s spawned by 1. This trait should interact with Lucky, and can remove the possibility of Walkers Spawning when used properly.

  • Gold: 75% chance of reducing threat
  • Silver: 50% chance of reducing threat
  • Bronze: 25% chance of reducing threat

Reduced Threat.png


Wide Arc   IMG_1109  (Warrior)

Wide Arc is a weapon trait found on Warrior weapons. It increases the area of attack allowing the survivor to attack more enemies with one attack.

  • Gold: Widens the attack cone by 135 degrees
  • Silver: Widens the attack cone by 90 degrees
  • Bronze: Widens the attack cone by 45 degrees

Wide Spread    IMG_1110   (Assault)

Wide Spread is a weapon trait found on Assault rifles. It increases the shot area of the rifle, allowing a survivor to attack more enemies with one attack. Gold and Silver Wide spread appear to attack the same # of enemies.

  • Gold: Widens attack cone by 45 degrees (1st picture)
  • Silver: Widens attack cone by 30 degrees (2nd picture)
  • Bronze: Widens attack cone by 15 degrees (not pictured)

Wide Spread - GoldWide Spread - SilverWide Spread - None (no Wide Spread trait)


Armor Only Traits:

Bulletproof   IMG_1472.PNG

Bulletproof increases the likelihood of a body shot (instead of a normal or critical attack) when attacked by ranged Raiders/Freemen. This trait is different than Bullet Dodge!

  • Gold: Increases the chance of body shot by 30%
  • Silver: Increases the chance of body shot by 20%
  • Bronze: Increases the chance of body shot by 10%

Hazard Suit   Hazard Suit.png

Hazard Suit is an armor trait for Bruiser/Scout/Warrior that reduces the damage you take from fire, and gives a chance that an attack against your survivor will be a body shot. This trait does not interact with Lucky.

  • Gold: 70% less damage from fire; 20% chance of attack being a body shot
  • Silver: 60% less damage from fire; 15% chance of attack being a body shot
  • Bronze: 50% less damage from fire; 10% chance of attack being a body shot

Health Boost      IMG_1108

Health Boost is an armor trait that adds to the overall health of a survivor by giving a % increase to their Armor Health rating (not the combined Health Rating for the Survivor).

  • Gold: Health increased by 15%
  • Silver: Health increased by 10%
  • Bronze: Health increased by 5%

Sniper Harness    Sniper Harness.PNG

Sniper Harness is an armor trait for Assault/Hunter/Shooter that deals more damage when you are in cover, and takes less damage when you are in cover.

  • Gold: Deal 35% more damage, take 30% less damage while in cover
  • Silver: Deal 25% more damage, take 20% less damage while in cover
  • Bronze: ?

Stun Resistance    Stun Resistance.PNG

Stun Resistance is an Armor Trait that increases the chance that your Survivor won’t be stunned when attacked by a Tank Walker, an enemy Defending Raider Bruiser (and attacking Assault Raiders). This trait should interact with Lucky, but maxes out at 75%.

  • Gold: 75% chance to resist stun
  • Silver: 50% chance to resist stun
  • Bronze: 25% chance to resist stun

Training Gear    Training Gear.PNG

Training Gear is an Armor Trait the increases the amount of XP from kills made by the Survivor wearing the armor. I find this trait to be almost useless; the amount of XP it take to upgrade a high level piece of gear with this trait most likely won’t be earned back…so you’re basically losing XP and only getting 2 useful traits on your armor. However, be on the lookout for low level gear with this trait to cheaply upgrade and use when you are farming XP.

  • Gold: 40% more xp
  • Silver: 30% more XP
  • Bronze: 20% more XP

Wrestler    Traits - Wrestler.PNG

Wrestler is an Armor Trait that deals damage to a Walker when you enter a struggle. Each turn, the damage dealt goes down.

  • Gold: 95% of damage on first turn
  • Silver: 65% of damage on first turn
  • Bronze: 40% of damage on first turn

Traits each Survivor Class can have:

  • Assault:
    • Survivors (10): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant
    • Weapons (8): Accurate, Destructive, Interruptor, Lethal, Lucky, Piercing, Silenced, Wide Spread
  • Bruiser:
    • Survivors (11): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Punish, Retaliate, Ruthless, Strong, Vigilant
    • Weapons (7): Accurate, Charging, Concussion, Destructive, Interruptor, Lethal, Lucky
  • Hunter:
    • Survivors (10): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant
    • Weapons (9): Accurate, Destructive, Incendiary, Interruptor, Large Caliber, Lethal, Lucky, Piercing, Silenced
  • Scout:
    • Survivors (10): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Retaliate, Ruthless, Strong, Vigilant
    • Weapons (8): Accurate, Charging, Destructive, Interruptor, Lethal, Lucky, Swift Strike, Threat Reduction
  • Shooter:
    • Survivors (10): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Marksman, Revenge, Ruthless, Sure Shot, Vigilant
    • Weapons (9): Accurate, Charging, Destructive, High Powered, Interruptor, Lethal, Lucky, Piercing, Silenced
  • Warrior:
    • Survivors (10): Bullet Dodge, Defensive Stance, Dodge, Iron Skin, Lucky, Power Strike, Retaliate, Ruthless, Strong, Vigilant
    • Weapons (6): Accurate, Destructive, Interruptor, Lethal, Lucky, Wide Arc

Page last updated: 4/2/18

21 thoughts on “Traits

  1. Thanks for this site, it’s very good.

    Just wish I could find a way of getting a few more stars for my guild. I can get 420 if I’m lucky on quests but just can’t beat level 25/26 walkers.

    Like

    1. I’m going to try to start posting links to Challenge Videos from top players. I’ve held off because many of those videos utilized Interrupt, so they are outdated. I will try to find some, and add some of my own as well (if I have time). Keep an eye on the main page (the blog portion of the site), and I will announce when I do this.

      Beating those high level walkers is tough for the best players, and I think most of the players who do have 7 Star Survivors, and spend lots of Gold healing those Survivors since I don’t think they are easily beating those levels, even with amazing survivors. And Gas Boosters are pretty important too!

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      1. Thanks for this! One note: “Traits each Survivor Class can have” seems to be missing “Retaliate” as an option for melee classes.

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    1. I’ve been a bit lazy, but will update ASAP. I’m still trying to process the new traits and see how valuable I think they will be. Unfortunately, I haven’t got a lot of opportunity to play around with them since all my best Survivors have all the old Traits!

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  2. About lucky trait, i have survivors with lucky trait and marksman, when i shot sometimes its shown “lucky” pop up above my survivors head, does it affect marksman too?

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    1. Lucky does not impact Marksman, only the “chance based” traits. Lucky will pop up usually when you get a Critical Attack (or a dodge) when you wouldn’t have gotten that Critical attack (or dodge) if the Lucky boost would not have kicked in. Hope that helps!

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  3. All survivor classes can have Ruthless trait.
    All armor can also have Ruthless trait.
    Punish Trait is actually an awesome trait, especially if equipped with Morgan’s staff. Can therefore kill or stun multiple enemies that are adjacent.

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  4. Professor Eathtones, find Terminates YouTube site. She has some good videos on different challenges. Some high level ones though!

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    1. I link her videos in the challenge sections when I have time to. She is a valuable asset to the community and an awesome player and person!

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      1. My mistake did not read Ruthless. If I understand the percentage more attacking is only added to the special hit, not the normal attacks?

        Liked by 1 person

      2. Can I contact you via mail or via forum?
        I want to create a site for the german community but you didn’t react at the forums.

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  5. Couldn?t be created any better. Reading this post reminds me of my old room mate! He always kept talking about this. I will forward this report to him. Pretty certain he will possess a good read. Thanks for sharing!

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    1. Sniper Harness is only on Ranged and Hazard Suit is only on Melee…but otherwise all classes share the same traits.

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  6. Hi. Excellent info.
    Can anyone tell me what kind of average % extra damage #CriticalDamage is without perks/traits?
    I see it says #CriticalChance has a minimum of 10% occurrence rate.
    So I need to know what’s the basic average extra damage you’d get from that 1 in 10 critical hit.
    Can it be as high as x2 base damage? It’s hard to tell when you play – is it much less – x1.25 average?

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    1. On the official forum, I found this:
      “Scout, Warrior, Hunter & Shooter do 135% to 165% critical damage from their normal damage.
      Assault & Bruiser do 100% to 150% critical damage from their normal damage.”, quoting ‘Monsuta’.

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      1. Are their high figures absolute maximums though with the max % increase limit reached, or are these figures just basic max/minimums without perks/traits?

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