Memory Lane

Memory Lane - Overview 01.jpg

Here is some information (and a few tips and strategies) for the Memory Lane Challenge. Use this information, try some of these strategies if you want, or develop your own and see what works best. Using your best Survivors will usually give you the best chance at earning more stars, so work with what you have!!

  • Some other info…
    • Here’s an overview of some of my general Challenge and Guild Tips that discuss and show some of the strategies that may be mentioned here.
    • If you are looking for a guild, head over HERE.

Please share any strategies or videos in the comments!!

Challenge Notes:

  • Please check any spawn blocks that you use on the easier missions to make sure NG hasn’t made them useless!
  • BEWARE!!! When you get to the 3rd repeating round in a level of difficulty, you may see an extra Tank/Armored Walker on the map, and on the 4th repeating round in a level of difficulty (currently level 30+ for maxed players), you will often get Tanks and/or Armored Walkers that come in the spawn waves.
  • If there is a video of the map, please take note of the Survivor Levels/Gear/Pink Stars/Badges and if there were any Class Bonus’ used during the video as that will impact how easily a map can be beaten. Use most videos as guides and examples…not as exact walkthroughs..

Info Card Notes:

  • Please see the bottom of this page for an explanation of the Info Cards used for each map!! I hope they are useful.

Shine a Light (Card).png

Potential Strategies:

  • On this map you can utilize your best Ranged Survivors (overwatch works well to keep spawn waves low), or your best Melee (I prefer Scouts with Threat Reduction). Remember, you don’t need to kill all the Walkers, just reach the exit.
  • Make sure to bring a Hunter and try to get them charged up before the Spawn Wave comes. Be ready for the spawn wave and line up any Hunters to shoot, or set up a Melee with Power Strike on one of Spawn Blocks to attack the other spawns if you can’t block them all.



Hershell's Farm (Card).png

Potential Strategies:

  • Ranged Survivors are the way to go on this Map.
    • Shooters are great for taking out the Tanks (especially with High Powered Trait on gun for extended range), as are
    • Hunters w/ Incendiary on rifle can also be very helpful.
  • Utilize Overwatch early and don’t overextend yourself as Walkers can come from the shadows and attack you. Remember to wear your Stun Resistant Armor on tougher maps if you have it!
  • If you are using a Shooter (preferably one with Damage and Critical Damage Badges), try to charge them up on the Normal Walkers to use on the Tanks/Armored.



Woodbury - Overview.PNG

Overview: Open the 3 crates while dealing with Walkers and Freemen.

Potential Strategies: As with any map with Freemen, try to use the Walkers to your advantage. Killing the Walkers closest to you is necessary, but try to let the Walkers on the other side of the map attack the Freemen. Letting Walkers spawn and attack the Freemen on the other side of the map is often useful, especially when the levels get difficult. If possible, separate your Survivors when dealing with the Warrior since they seem to not charge when they can’t attack multiple survivors with one attack.

As for Survivors, Shooters with High Powered are usually useful for dealing with Freemen (as well as Hunters and stunning them with the charged Assault attack). Bruisers are often useful against Freemen as you can usually stun them until the mission gets very difficult.

  • Potential Heroes to Use:
    • Abraham: More damage and health on your ranged survivors is helpful.
    • Sasha: Turning body shots into Charge Points can be useful on difficult levels.
    • Dwight: Extra damage against Special Walkers (and Freemen) can be useful.
    • Rosita: Although I prefer Abraham, Rosita can also be used to get more damage against a single Target.

Spawn Locations:

Woodbury - Spawn Locations.PNG

Spawn Blocks: All 4 spawn locations can be blocked with two survivors.

Woodbury - Spawn Block 01.PNG

Woodbury - Spawn Block 02.PNG

Woodbury - Spawn Block 03.PNG

Woodbury - Spawn Block 04.PNG

Terminus (Card).png

Potential Strategies:

  • Ranged Survivors are your best bet so you can safely kill the Walkers from outside the fence.
    • Hunters with Incendiary on Rifle are great for killing the fenced in Walkers.
    • I always bring an Assault to this map; the goal is to get them charged up so you can use the charge on the top middle spawn wave when you need to.
  • Scouts with the Kingdom Spear or Pitchfork can attack Walkers through the fence, but other Melee don’t do well since the Walkers don’t usually come right up to the fence, so you will have to engage them directly after opening the fences.
  • This map is pretty straight forward; kill the fenced in walkers while dealing with any spawn waves. When they are dead, open the fences and the crates. If a spawn wave comes while you are opening the crates, block any of the side spawns you can, deal with the spawns, then finish up.



Killing Zone (Card).png

Potential Strategies:

  • On this map you can utilize your best Ranged Survivors, or Melee. You don’t need to kill all the Walkers, just reach the exit.
    • A Hunter is very helpful if you are using Ranged; try to get one charged up and place them near the top or bottom of the map to deal with spawn waves.
    • Scouts with Threat Reduction can also be used, especially a high damage one that you can charge up on the way to the Tank Walker.
  • Overwatch with your Ranged Survivors can help to keep spawns low, but when the levels get difficult, you’ll want to get to the exit as soon as possible.



Hilltop (Card).png

Potential Strategies:

  • This map is tougher than the rest. Stun Resistant Armor is a must as there’s a good chance you will get hit by a Tank on tougher levels.
  • The best chance of beating this map is to take your first move and run right or left (assuming the Walkers start on the top-middle part of the map). Use movements with your Survivors to preview if there will be any Walkers in the area you are running. Chances are, there will be a Walker or two in either direction, but it’s the lesser of evils. Do your best to funnel all the Walkers through the chokepoints on the map (D6/F6 and K2/K5).
  • I use my best Ranged Survivors on this map. Abraham is a useful Hero to help boost your two best Ranged Survivors.



Info Card Notes:

  • The main image on each card is the “Map Grid” and shows each grid/space that you can occupy.
  • Here’s an explanation of the key:
    • Almost every marked space can be occupied by your Survivors. Unmarked spaces, along with Black marked spaces, denote a space that can’t be occupied by a Survivor. Rarely, a Red/Purple space may not be able to be occupied.
    • White spaces are just regular spaces.
    • The following colors have to do with Spawns:
      • Red spaces are where walkers from Spawn Waves may appear.
      • Purple spaces are where walkers may spawn at time other than during a Spawn Wave. Purple spaces may also be red spaces.
      • Green spaces are where you can block spawning walkers with your Survivors. These are most effective when each space is occupied in each cluster.
    • The following colors have to do with objects and the opening of those objects:
      • Blue spaces are “objects”: Crates/Boxes/Fences/Gates
      • Orange spaces are primary spaces you can open the Blue objects from.
      • Yellow spaces are spaces that you can open a Blue object from ONLY IF a primary space is occupied.
    • A couple of other notes…
      • Making one larger image from smaller images sometimes creates a bit of warping…I do my best to keep the grids lined up pretty well, but sorry if some are tough to read. Sometimes the grid marks and visual objects don’t quite line up in the images (especially the middle), so inspect them careful if you are trying to utilize them the best!
      • When images get warped, I try to add a Black “x” over a spot that you can’t occupy, but doesn’t quite line up with the image.
      • There may also be two colored “X”s on one space if needed.
  • Centered below the Map Grid is the “Basic Grid.” This is a much simpler version of the main image, and has Column (#s) and Row (letter) labels. Here’s the explanation of the colors.
    • Black: a space that can’t be occupied by our Survivors
    • Grey: a space that can be occupied by our Survivors
    • Green: an “object” like a crate or box to be opened
    • Orange: a space that an object can be opened from
    • Blue: an exit space

This page was last updated on: 2/1/2018